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KAHOOT
Kahoot introduces a game dimension into the course. It can be used, for instance: - as an ice-breaker - to add a competition element - give students a break during the lesson
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Added By: | Serena Marrandino |
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Date Added: | 14 Sep 2023 09:04 |
Name: | Serena Marrandino |
Tags: | gamification, quiz, icebreaker |
Audience: | World |
URL: | https://bridges.edshare.ac.uk/id/eprint/36 |
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